- 11
- Games
- 16
- This year
- 492
- Hours
- 6
- Liked
Reviews
7 reviews
Hollow Knight201711.6 h when reviewedHollow Knight is really impressive for an indie game, and you notice on every corner that the developers have put a lot of love into their project. The art style is great, and the rooms are lovingly designed and well filled. A real highlight is the control system: it is extremely clean and precise, and that is exactly what makes the feel of the game so strong. In the long run, however, the game principle becomes a bit monotonous for me: You basically go from room to room, and despite the good design, I get a certain repetition effect over time. The difficulty level is really strong so far, and because I want to play the game on platinum like all my games, there is a lot more to it. Only the trophy for the transport of the flower has brought me mentally to my limits and can quickly become frustrating. I am currently 11 hours in and not through, so this is an intermediate status. I am curious to see how my journey continues and if my opinion still changes.
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14.9 h when reviewedI really liked Resident Evil Requiem. Especially the passages with Grace are the highlight for me: The horror aspect is very high here, and as a big horror fan I was looking for exactly that. If you are a bit helpless as a character, it creates an atmosphere and scary atmosphere that just works better for me. The Leon passages are also cool and fun, but were drawn a bit too long for me from halfway through the game. I’m definitely a Leon fan, but in this part I found Grace more atmospheric and exciting. That may not be the most popular opinion, but for me it fits that way. At the same time, I think it really succeeded that the game is so mixed: The two game styles pick up the different fanbases of Resident Evil, the horror fans as well as the action fans. Conclusion: A very successful Resident Evil with a strong atmosphere and a great mix of horror and action. Clear recommendation for all fans of the series!
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Bloodborne201551.2 h when reviewedBloodborne is a really cool game, and in terms of atmosphere for me so far unbeatable. This dark, oppressive world draws you in from the first minute, and the areas are also really strong designed. The difficulty level is a bit more pleasant for me than for other Souls games, but it remains demanding. Especially the NPC fights, in which one is constantly parried, have demanded me properly. The bosses are also cool, but they seem a bit more unspectacular to me than in other Souls titles. I think the Parier system is great, precisely because the whole game is designed for it. I played almost only with a two-hander myself and hardly parried, as in most Souls games, but the idea behind it still convinces me. The only real criticism is the healing system: The fact that the healing is constantly empty and you have to farm it again can be really frustrating. However, it is still feasible. Conclusion: An atmospheric masterpiece with small weaknesses in the healing system. Clear recommendation for all who love dark worlds!
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Elden Ring2022101.3 h when reviewedElden Ring just thrilled me. The difficulty is pleasantly matched compared to other Souls games: demanding enough that every victory feels deserved, but never so exaggerated that it frustrates. This is why it is an ideal introduction to the Souls series. The boss designs are really strong, varied and memorable. In addition, there is a soundtrack that perfectly accompanies the fights and the world. I especially celebrated the weapon selection: There are so many different weapons and builds that you can experience the game differently again and again. The characters are also really cool and provide personality in this world. Visually, the game is a real eye candy, and the Cinematics are simply legendary. Conclusion: A lot of fun, a huge scope and a strong entry for everyone who wants to sniff the souls world. Clear recommendation!
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Cuphead201732 h when reviewedCuphead is a game that demands you but never treats you unfairly. The difficulty is really brutal, but if you stick to it, you feel a really good learning curve: Every attempt brings you a bit further, and the feeling of having finally managed a boss is enormous. Creativity and boss design are particularly strong. Every fight feels different, with its own stages, patterns and lots of ingenuity. In addition, the game is pleasantly fast: The fights are compact and keep the pace high without dragging on. I personally found the run-and-gun levels the most demanding, especially if you want to master them without a single hit. This is another challenge of its own. I also really liked the DLC and connects seamlessly to the main game. Conclusion: A creative, demanding and incredibly satisfying game. Clear recommendation for everyone who is looking for a real challenge and wants to turn frustration into success!
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Lies of P202390.5 h totalThat Lies of P does not come from From Software, you hardly notice the game. On the contrary: I was positively surprised by how well the developers succeeded in implementing this. Especially the music stands out. The records in the game are simply legendary and provide a completely unique atmosphere. The boss fights are also really well designed: they are varied, spectacular and sometimes really demanding. Those who renounce the help of the chalices are offered a decent level of difficulty, but it feels fair. The DLC puts one more on it. He is qualitatively on par with the main game and offers a worthy challenge with one of the toughest bosses at the very end. Conclusion: A really horny game with great music, genius bosses and a strong DLC. Clear recommendation for all Soulslike fans!
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140 h when reviewedBreath of the Wild was for me the first real open world that really appealed to me, and the game is simply legendary. The huge map is full of details and trivia: shrines, NPCs and always new things to discover. Exploring is always fun. A lot is true about this too. The villages are beautiful, the animations are lovingly made and the voicelines are really cool. The puzzles are not all difficult, but there are occasionally really demanding ones. The only real criticism is gun durability: Once you have finally found a really good weapon, it is broken again one or two hours later. This is part of the principle of the game, but I thought it was a bit of a pity. I also collected all the krog seeds. That was a bit annoying at times, and the reward for that isn’t exactly thankful, but that’s how Nintendo is known, and for me that’s fine. Conclusion: One of my favorite Nintendo games that I have completely completed. A huge, detail-loving world that invites you to explore. Clear recommendation!
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