Dragon’s Dogma II is really one of those games that feels pretty unique despite their quirks. I remember how I started in the release year and had a lot of fun with it. Just this feeling of wandering around the world with your own little adventure group, taking quests along the way, getting into fights and just seeing what’s waiting behind the next hill still works extremely well for me. The combat system makes up a large part of the appeal. The different classes play really differently, which allows you to change your style over and over again, and many opponents and larger monsters have strong designs and make the first encounter really mood. In the meantime, I have also arrived in the DLC, and I like how this adds new areas, opponents and challenges. At the same time, after more than 100 hours, I notice clearly the wear. Some opponents and bosses now repeat themselves so often that fights are sometimes more tired than exciting. If I complete the game now, I probably have enough of it for a few years. Nevertheless, Dragon’s Dogma II remains a really strong and independent action RPG for me. It has corners, repetitions and sometimes rather strange design decisions – but I hardly get that sense of adventure anywhere else. Capcom has cooked quite a bit here.
Translated from German

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