Unfortunately, only my conclusion fits in here: Full review: https://www.yumpu.com/en/document/read/63635345/meine-kritik-an-the-last-of-us-part-ii/1 Conclusion: Playful and graphic, The Last of Us Part II is an absolute force and convinces across the board. Pacing, on the other hand, already has clearer weaknesses. After the third place, which you initially only see from a distance to make a way there, it becomes monotonous. After all, the gameplay consists of only three aspects: combat or sneak, looten and smaller or larger puzzles. After Abby also has his own character progression, with his own level-ups and collectibles, I found the game very stretched. With a play time of 12-15 hours I could have lived better than with 22 hours. Especially since it was also tried to deceive the player. Trailers were manipulated and all the marketing machinery was aimed at Joel and Ellie. Only a trailer from the PGS 2017 showed Abby. Whether I would have liked the game better under a different expectation, let's put it there. Unfortunately, the most important thing, the story, does not convince and this also drags down the overall picture. By illogical behavior such as by Joel before his death, by Abby after her life was saved several times, or by Ellie who spared Abby. Since Abby kills Joel in the beginning, I was no longer willing to experience her side of the story and was perhaps too biased. But it could have been much better: Neil Druckmann said in a podcast that they had planned the structure differently first. You would have played Abby first and gradually found out her story in Jackson. (https://youtu.be/xxpZDBpM-h8?t=130) And that would have been my suggestion as to how I would have liked the story better. Play Abby first to experience her view of things without prejudice. In addition, Joel would have built trust with her, as she would have been in Jackson for a long time. Joel’s death would be more credible. In addition, Abby could have been built more sympathetically. She could also have experienced an inner conflict over whether it is necessary to take revenge on Joel. After this part she could have killed Joel and Ellie would have gone on a vengeance. So the ending would have made more sense, as Ellie would also understand the motives of Abby better and she would also experience an inner conflict. Alternatively, Abby could have played in Seattle first in order to gradually clarify who murdered her friends. In the progression, the background story of Abby could have been explained. A pity I also found that almost nothing about the fungus or the infection occur in the game. In Part I, the central action is to make a cure. There is nothing in Part II. But the story is not always bad. The game also has its moments: the quiet moment when Ellie sings “Take on me” or the flashbacks that make you realize what made the first part and what Part II is missing: interaction between Joel and Ellie. My assessment: Graphics/game world: 100/100 Gameplay: 70/100 History: 20/100 Total: 63/100

Translated from German

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