After not only knowing but loving the two new God of War parts in recent years, I really wanted to know how the vengeance of Kratos had made this man a cold, broken father. I really wasn't disappointed. Of course it would have been possible to wait until Santa Monica Studios remake the original trilogy, but I wanted the honest experience. A PS2 game that offers such a staging really blew me away. The vibe of the game begins already in the first cutscene. The female voice that tells from off about Kratos, his fate and his lack of trust in the gods and how Kratos plunges into the depths is great. Even the first hours do not leave a second if we really only look at the staging. Ares who attacks Athens in his irrepressible anger. What happens during the actual gameplay in the background has an image power. Only the idea of what this might look like on the PS5 or even PS6, makes you really amazed. In general, the story, as one-dimensional as it may be, is peppered with many moments and individual, now well-known plottwists, which captivate you to the last console. The gameplay, on the other hand, leaves much to be desired. In general, it works well and is fun. Especially the massive attacks of the Chaosblades, which can be found later in the 2018 part, already have a brutal effect there. At a certain point in the story with increasing “opponent diversity” (heavier versions of existing opponents) I felt personally caught letting go of the same key combinations on the gamepad. The puzzles and climbing passages, on the other hand, were funny in nature and were able to inspire with various setpieces until the end. The music is serial-typically hefty, but does not reverberate a song as an earworm, such as Bear McCreary’s masterpiece of 2018 and 2022. The bosses, on the other hand, were a clear hit or miss. The Hydra as the first boss can convince and sets a good tone for difficulty, gameplay and atmosphere. Later adversaries, especially a horn, leave much to be desired. For the first part of a generation-spanning story, it does not detract from the rest of the game, as they broke the gameplay loop. The bottom line for God of War as a first-timer is a clear recommendation, especially if repetitive combat situations are no problem, as long as the rest can shine. For me, however, it was also the bosses who made it really difficult for me to take the gamepad back into my hand at some point. .
Translated from German

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