The Blood of Dawnwalker

Review

The Blood of Dawnwalker2026

by BERSERKNov 12, 2026

63.2 h when reviewed

Finally again a game that has scratched after The Witcher 3 at least with the little finger in the right place. There is a lot to complain about the game, but the positive aspects clearly outweighed me and gave me a really nice time. Above all, I found it very refreshing to finally see really cool and innovative ideas like time mechanics and the day-night change between human and vampire. The quests were also incredibly strong at the beginning and the decisions actually had noticeable consequences. Unfortunately, exactly this feature loses in the further course of the game increasingly importance. The decisions have less and less influence on the action, which is particularly noticeable when you get the platinum. The combat system also really thrilled me at first. I found the development from the initial feeling of having respect even for individual opponents to the point where you could wipe out entire camps on your own. Especially at the highest level of difficulty, this sense of progress was incredibly satisfying. However, the combat system became increasingly monotonous after about 30-40 hours, once the mechanics had been seen through. I also enjoyed the platinum itself. Only the unnecessary grinding after the 30 days to reach the maximum level could have been saved in my opinion. In the end, this makes exactly what the developers wanted to avoid with their concept: systematically grazing the Open World. And the Open World in particular was unfortunately one of the biggest weaknesses for me, as I found it less appealing overall. Despite these criticisms, Blood of the Dawnwalker remains a really successful game for me. The fresh ideas, the strong quests at the beginning, the atmosphere and above all the feeling of developing from an initially cautious fighter to a powerful vampire have left a lasting impression on me.

Translated from German

Comments

0

No comments yet.

Sign in to comment.