Clair Obscur: Expedition 33

Review

Clair Obscur: Expedition 332025

by raivan_xNov 10, 2026

119.9 h when reviewed

When I heard in the spring of 2025 that a game called Clair Obscur: Expedition 33 was supposed to be “the best game of the year,” I could hardly believe my own eyes and ears. Not a big triple-A title, an almost too beautiful development story to be true, and then turn-based fights? So this is supposed to be the big thing of 2025? Aha... But already after the intro the game had completely captivated me. It tells a beautiful, mystical story deeply interwoven with emotions such as grief, love, joy, anger and hatred. Certain turns of action will certainly not please everyone, but I personally have completely convinced them. Whether the introduction, the main part or the bittersweet conclusion, the game did not disappoint my expectations in any way. In particular, the ending leaves one long after the credits with a deeply philosophical question, which one can think about for a while. But despite his profound and sometimes melancholy history, Clair Obscur does not let his humor be taken away. Both the main characters and numerous NPCs and companions regularly provide humorous moments. The dialogues are written so entertainingly that you almost get the feeling that it would be a sin to skip even a single conversation. My biggest skepticism, however, was the combat system. It had been a long time since I had played a turn-based game, and my concern was that the fights could bore me in the long run. But contrary to my expectations, I was more than positively surprised here. Because Expedition 33 thinks the enemy move completely new: Instead of simply having to endure the attack of the enemy, I can actively dodge or parry. Especially the latter is rewarded, because a successful Paring allows a direct counter. This creates a dynamic that is not necessarily used to classic turn-based combat systems. Together with the sheer mass of Pictos and Lumina, which one could probably most likely compare with runes, in the later course of the game incredibly crazy build possibilities are created. Suddenly gigantic damage figures are on the screen and you can optimize with new combinations literally in a noise. Especially for experimental atts this should be a huge fun. *Cough* I googled a build. *cough *

Translated from German

  1. Update · Nov 10, 2026

    Und das Wichtigste habe ich vergessen. Die Musik... wow.. hört sie euch an, ihr werdet euch verlieben!

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