Shadow of the Tomb Raider

Review

Shadow of the Tomb Raider2018

by MasodoMay 29, 2026

54.9 h when reviewed

Visually, this is the most stunning game in the trilogy. The jungle in Peru looks beautiful, and the entire Maya theme, atmosphere, and sound design have such an incredible vibe. The GUI got another clean upgrade, and I really liked the new look and progression of the skill tree. Also, Jonah gets way more screen time here he’s an absolute GOAT and I loved seeing him get a bigger role. The tombs and puzzles are the biggest in the series and were tons of fun. Lara makes a lot of mistakes in this chapter and goes through some solid character development, paired with one or two cinematic moments that literally gave me goosebumps. I liked the concept behind the story, though I'm not sure if the antagonist was executed well; they definitely could have done more with him. However, I didn't really like the pacing of the gunfights. It feels like the game tried a bit too hard to fix the "army slaughtering" issue of the prequels, but ended up making things worse. The fights feel much rarer this time around, but when they finally happen, they just drag on for way too long. I would have much preferred more frequent, smaller patrols instead especially with the jungle setting, which offers so many cool opportunities for that. On top of that, the combat is way too easy even on higher difficulties, making upgrading your weapons feel completely pointless. There is also barely any enemy variety; it feels like they actually cut down on different enemy types compared to the previous game, which is a shame because they could have done so many cool things here. Overall, it’s a beautiful conclusion to the trilogy, and if you enjoyed the previous titles, you will definitely love this one too.

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