Hollow Knight - When Indie suddenly shows the big one where the hammer hangs! There are games you play because they were just on sale. There are games you play because a friend recommended them. And then there's Hollow Knight, who show you pretty impressively that for a damn good gaming experience, you don't need a million-dollar budget or a graphics where your own graphics card gets a boreout. Holy shit, what Team Chery did here! An indie game that sets standards! I say it directly and bluntly: Hollow Knight for me is a game that has taken the indie genre to a whole new level. And not only that. Hollow Knight also sets new standards for the Metroidvania genre, which developers can continue to use! The world is atmospheric, the design is unmistakable and exploration is just so much fun. There is always something new to discover, new ways to find or a secret to discover. And this is exactly the biggest strength: Hollow Knight manages that I just still want to explore a little bit further. Even if I should have been in bed long ago. But we know that... Just this one area, just unlock the map and there's still... The bosses - crisp, but fair. Usually. What Hollow Knight also does damn well is his boss fights. Most bosses are crisp, require concentration and a certain level of skill. But that's what I want! I don't want every opponent at first. Try to break apart. I want to learn, recognize patterns and eventually emerge victorious with a broad grin. The difficulty feels mostly fair. You realize that you are getting better yourself and not just hoping that the boss will drop out of pity at some point. What's a little annoying is the runbacks. If you have to spend a small hiking day after a failed attempt to start a new attempt, my enthusiasm is limited at some point. So it becomes more of a pedometer challenge. Geo-small cattle also crap. Unfortunately, not very much A small criticism for me is also the geo distribution. The monetary system basically works, but the reward feels a little bit mau in places. You kill opponents, collect geo diligently and wonder occasionally whether the critters themselves are in financial difficulties. Especially considering how much you have to spend on some things, I would have liked something more generous rewards. The Pantheons - my Dantes Inferno... Holy. Fucking. Shit. If you want to know what the epitome of difficulty feels like, you are right here! The Pantheons are their own league and really demand everything! It's not just a little skill that's required of you. Here reflexes, concentration and coordination and a corresponding portion of nerves are put to a completely different test. (I found very little of all this.) I love requests but the Pantheons are definitely a house number. Anyone who bites through here deserves my absolute respect! My conclusion Hollow Knight is an exceptional game for me. It sets new standards for indie games and is one of the strongest representatives of the Metroidvania genre for me. The boss fights are crisp and mostly partly fair, the world permanently invites you to explore and the entire Play experience shows what is possible with passion and a good idea! Sure, the sometimes annoying runbacks and the stingy geo distribution cloud the experience occasionally. And the Pantheons are a very special form of psychological warfare. But that doesn't change how great this game is. Hollow Knight is a masterpiece! Thanks for reading up here and have fun exploring Hollow Knight Gg Jo
Translated from German

Comments
0No comments yet.
Sign in to comment.