Demon's Souls

Review

Demon's Souls2020

by nastystepdad69Nov 14, 2026

90 h when reviewed

Demon's Souls - An impressive new edition Since I never played the original of Demon’s Souls, my review refers exclusively to the remake of Bluepoint Games. I cannot make a comparison with the original game. What catches the eye is the impressive look. Demon’s Souls is still one of the games you like to watch. The detailed environment, the atmospheric atmosphere and the successful animations ensure an all-round successful overall picture. There is also little to complain about playfully: The gameplay feels buttery, the controls are precise and the fights are just fun. The boss design is also solid. The individual bosses bring variety with them and fit well into the respective game world. However, I do not have a certain amount here. There are some interesting encounters, but few that have really stayed in my memory. So world-shattering boss fights should not necessarily be expected. A much bigger point of criticism for me, however, is the world and character tendency system. The basic idea behind it is interesting and offers an additional incentive to deal more intensively with the game world. In practice, however, I found the system to be unnecessarily complicated and partially opaque. Especially when you want to unlock certain events, areas or objects, it can quickly become frustrating if you do not know exactly which actions have which impact on the tendency. I would have liked to see a more transparent and comprehensible implementation here.

Translated from German

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