Pooh, Final Fantasy 16 is a difficult subject. At the beginning of the game, I was so hyped and so flashed, because of the image violence, the effects and everything that happened on the screen, that I thought it would be easy my Game of the Year I had last seen in God of War 3. Unfortunately, this initial euphoria vanishes very quickly and the gameplay is almost always the same: Race from point A to point B and kill masses of opponents who also hardly alternate over the game time of around 30 - 40h. The gameplay is held together with MASSES of intermediate sequences. In my opinion, the story is ok to good. There are already emotional moments and the characters are also adorable, but the danger of the story has also been beautifully defeated often. Seriously shown how one-sided the gameplay is, it becomes clear when you skip the sequences in NG+ (for platinum). It becomes strikingly clear that you only fight enemy waves all the time. Neither riddles nor climbing passages or any other variety exist. And as pompous and grandiose the boss fights are, they are just too long. I have not looked at the clock, but 30min or longer is not uncommon. All in all, it is in Final Fantasy 16, as I am in the FF7 remake: More is not always better. If the game was 10 - 15h shorter by cutting out unnecessary quests and dozens of enemy waves, the game would be much better. But for one pass, it was fun. .

Translated from German

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