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Nintendo Space World '99

Fri 27 Aug – Sun 29 Aug

83 games shown

About

After skipping 1998, this was the 1999 entry in the series of Nintendo's self-hosted events. It was held in Japan and showcased games upcoming games for the Nintendo 64, the Nintendo 64DD and Game Boy Color.

Games from this event

  • 64 Hanafuda: Tenshi no Yakusoku1999

    64 Hanafuda: Tenshi no Yakusoku is a hanafuda card game released exclusively for the Nintendo 64 in Japan.

  • 64 Wars

    64 Wars is an unreleased installment in Nintendo's Wars series planned for the Nintendo 64.

  • Army Men: Sarge's Heroes1999

    One morning Sarge is resting in his cot when the Tan launch a surprise attack on the Green base. Sarge and the Colonel are forced to retreat just as the base is overrun. But in the chaos, Sarge's entire team of elite soldiers, Bravo Company, has been captured by the Tan. Worse yet, the Tan have made an amazing discovery: blue portals that lead to the real world! They use these portals to take amazing weapons of war from the real world into the plastic world including magnifying glasses, deadly robot action figures, and fire crackers. It's up to you, as Sarge, to rescue your team and put an end to the blue portals and Tan's evil schemes. Control Sarge in this Army Men third-person shooter. You will wage war across Tan-infested territories, both in the real and plastic world. Make Sarge proud as you battle the Tan army across 14 levels, utilizing 13 unique weapons like sky rockets and spray cans. Fight against not only infantrymen, tanks, and helicopters, but also killer toy robots and insects. This third game in the Army Men series adds several new features, including 3DO's unique Plastosheen lighting effects, which give the army men a real-life plastic shine. Also included is a multiplayer mode. Choose your character and even your color and duke it out with your friends. You can choose from many different weapons and battle each other in areas from the game or exclusive multiplayer levels. Even incorporated is the portal system, by which you can enter blue portals and come

  • Bakuretsu Muteki Bangai-O1999

    A group of space pirates known as the Cosmo Gang is concocting an evil scheme, which involves smuggling rare fruits and using them for their own foul purposes. Two young mecha pilots, Riki and his sister Mami, board a giant mecha called Bangai-O, in order to confront the pirates in battle and foil their villainous plans.

  • Bomberman 64: The Second Attack!1999

    Of the great discoveries in the universe, few are more important than the legendary 8 elements. When the evil Rukifellth found one of these elements - the powerful Celestial Stone - he used his influence to assemble the dreaded BHB Army. Armed with his new army and a giant space warship, the power-crazed Rukifellth began scouring the galaxy for the other 7 elements, invading planets and enslaving innocent races throughout the galaxy. Rukifellth controls these enslaved planets with special Gravity Generators - the same devices the BHB Army used to create a Black Hole. Rukifellth uses his Black Hole to capture new planets... But he should have thought twice before he tried to capture Bomber Planet!

  • Bomberman Max: Blue Champion1999

    In Bomberman Max, your task is to jump through five zones with a dozen levels each. At the beginning of the round, you're given your quota to meet -- in some levels, you'll have to destroy all the enemies. In another, wipe out all the blocks in the land. In another, rescue the level's Charabomb. And in others, simply make your way to the target square in the set amount of time. But it won't be easy, since many enemies just don't stay still for you to walk up and plant a bomb next to them. It's all in the strategy of bomb-placement. Plus, once a level's complete, you'll have to pick the proper exit that appears. Released in two versions, Blue and Red.

  • Bomberman Max: Red Challenger1999

    In Bomberman Max, your task is to jump through five zones with a dozen levels each. At the beginning of the round, you're given your quota to meet -- in some levels, you'll have to destroy all the enemies. In another, wipe out all the blocks in the land. In another, rescue the level's Charabomb. And in others, simply make your way to the target square in the set amount of time. But it won't be easy, since many enemies just don't stay still for you to walk up and plant a bomb next to them. It's all in the strategy of bomb-placement. Plus, once a level's complete, you'll have to pick the proper exit that appears. Released in two versions, Blue and Red.

  • Choro Q 64 2: Hacha-mecha Grand Prix Race2000

    Choro Q 64 2: Hacha-mecha Grand Prix Race is a racing game released in 1999 in Japan for the Nintendo 64. It is the sequel to Choro Q 64 (Penny Racers outside of Japan) and is part of the Choro Q series. The game is also compatible with the Game Boy Color game Choro Q Hyper Customable GB, using the GB Transfer Pak.

  • Columns GB: Tezuka Osamu Characters1999

    Columns GB: Tezuka Osamu Characters is a japanese only Game Boy Color puzzle game.

  • Custom Robo1999

    Custom Robo is sort of a sci-fi action take on Nintendo's own collect-and-battle style Pokemon titles. In the game's story mode, you slip into the role of a young boy who has just built his very own toy robot who goes by the name of Ray. Together with your cousin, you head down towards Robo Station to take part in a giant Custom Robo battle championship that takes place in the local Holosseum. The ultimate goal is to improve your skills so that you can defeat the champion Custom Robo builder of them all, Mamoru. Gameplay involves robo customization and frantic action battles in confined 3D arenas. Followed by a sequel.

  • Daffy Duck: Fowl Play1999

    DAFFY DUCK: Fowl Play brings more Looney Tunes fun and action to your Game Boy Color. In this one-player, side-scrolling action game, you'll play as Daffy Duck, who's been told by Bugs Bunny about a secret hidden treasure. Your job is to find it! Too bad Bugs and the rest of the Looney Tunes crew have decided to stop your treasure-hunting journey cold. Play through nine stages of platforming action as you look to get rich quick. There are a few puzzle elements as well that require you to push crates and use dynamite sticks to clear a path. DAFFY DUCK: Fowl Play features large, well-animated characters set on detailed backgrounds, and although it has been enhanced for Game Boy Color, this game is compatible with both Game Boy and Game Boy Color systems.

  • Daikatana2000

    Daikatana is a first-person shooter action role-playing game developed by Ion Storm. It was published by Eidos Interactive for Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods using the eponymous Daikatana, a powerful sword tied to the fate of the world.

  • Déjà Vu I & II: The Casebooks of Ace Harding2000

    Take on two thrilling mysteries in one Game Pak! Life is never boring when you assume the role of Ace Harding, private detective. In Deja Vu I, you will scramble down the dark alleys of Chicago, searching for a cure for you amnesia and a killer who has framed you for a brutal murder. After solving the first case, you'll uncover a few loose strings that gradually unrabel into Deja Vu II. Trapped in the slimy town of Last Vegas, you find yourself dealing with a notorious mob leader who makes you an offer you can't refuse. -Two detailed graphic adventure games in one Game Boy Color Game Pak! -Detailed commands for interacting with anyone or anything! -Return to the scene of the crime, or any of the other 140 locations! -Sort out the real evidence from the red herrings and over 80 other items! -Battery-backed save option for up to three save game files!

  • Destruction Derby 641999

    Destruction Derby 64 is a racing game that combines high-speed competition with vehicular combat. Players race through 12 tracks while attempting to wreck opponents' cars for points, balancing the need for speed with strategic demolition. The game offers multiplayer support for up to four players and features various game modes, including traditional derbies, Capture the Flag, and arena battles. A variety of cars are available, with a special unlockable taxi vehicle serving as a reward for completing the game.

  • Donkey Kong 641999

    K. Rool has kidnapped the Kongs! Can Donkey Kong rescue his friends, reclaim the Golden Bananas and save his homeland from certain doom? Take out some Kremlings with Chunky's Pineapple Launcher or Lanky's Trombone. Float through the air using Tiny's Ponytail Twirl. Even rocket to the sky with Diddy's Jetbarrel!

  • Doshin the Giant 11999

    Doshin the Giant, (or Kyojin no Doshin) is a god simulation game for the Nintendo 64DD. It was originally released in Japan on December 1, 1999 as a launch title for the 64DD, for which a soundtrack by Tatsuhiko Asano was released on CD by Media Factory, early the next year. Both of these received positive reviews. An expansion was released five months later called Kyojin no Doshin Kaihou Sensen Chibikko Chikko Daishuugou (or Kyojin no Doshin 2), which takes a very different perspective of the game, featuring short animated clips that the player can unlock after playing the original game. The game had an enhanced port with better graphics for the Nintendo GameCube, which was released in Europe under the name "Doshin the Giant". Even though untranslated, the game has the English official title of Doshin the Giant 1, according to the official website (English version).

  • Dragon Warrior I & II1999

    Dragon Warrior I & II is a remake of the Super Famicom version of Dragon Quest I.II, originally released in Japan. It has a few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1998 Dragon Quest Monsters: Terry's Wonderland.

  • DT Bloodmasters

    We don't have much information on DT 64 (also known as “Bloodmaster”): the game was supposed to be an Card RPG with an interesting connection-mode between the 64DD and the Game Boy. The game was in development by Marigul and Media Factory and probably it would have been published by Nintendo. The player had to collect a series of cards to use them in combat as in Magic The Gatering. DT 64 was shown at the Space World 1999 in a non-playable form: there was just a logo and some text , with the GameBoy Link Cable, that would have been used to connect the two Nintendo consoles. The GameBoy could have been used as a controller for the 64DD game, to check the card statistics and share data with a presumed Bloodmaster GB version. The two games, one for the 64DD and one for the GB, would had exchanged data to integrate parts of the story and unlock new levels / cards. Players would have been able to play online with the 64DD Randnet Network, to trade cards and complete their collection. In a scan from a Japanese magazine, we can read: “A controller with a brain.” Even if the translation is not accurate because an ideogram is hide by the reflection of the light, making it unrecognizable, the concept is certainly intriguing. Sadly DT64 was cancelled and it vanished without any more screens or info.

  • EarthBound 64

    The Nintendo 64 version, cancelled in 2000, of the Game Boy Advance game MOTHER 3, released in 2006.

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